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PAGE 2...

Player Class hints:

Fighter: Conserve your projectile weapons for the toughest monsters; the fighter is designed to take out weaker opponents hand-to-hand.

Cleric : Use the poison clouds from the flechette to block doorways and kill off smaller monsters.

Mage : try to keep as much distance between the Mage and monsters as possible; he has little armor and dies quickly when surrounded by a lot of creatures.

Creature Hints:

Afrits: Although they are easy to kill, Afrits do a lot of damage with their fireballs and frequently attack in groups. Stalkers: These creatures remain hidden (and invulnerable) until they attack; you only have about 1 second to kill them once they erupt from the water.

Centaurs: When using projectile weapons, fire in short bursts or single shots, because once these creatures freeze into "defense" mode they not only take no damage from further shots, they reflect the attacks back at you.

Dark Bishops: Don't stand too close to these monsters when you kill them; their death explosion does damage to everything nearby.

Heresiarchs: Keep moving. Keep Moving. Keep Moving.

General Play Hints:

Use the quick inventory keys (5 through 0) to avoid having to go to your inventory all the time.

Remember that some puzzles are solved or activated between levels; watch for the yellow text to let you know when something has happened off-level. In some cases, events can be triggered several levels in advance, so try not to miss any switches or secret areas.

Most stained glass is breakable. Sometimes there's a puzzle item behind it, sometimes a goodie, sometimes nothing. Sometimes it's a monster. Feel lucky?

Those little piles of dirt on the ground aren't always just dirt. Standing on them could be fatal.

Long falls can damage or kill the player. Even when the player is invulnerable or in god mode.

Deathmatch Hints: Remember what class you are if you are playing Random Class play: some items work differently for different Classes, and you need different weapons, too.

When you enter a level, even if you have been there before, everything has been reset. This means that all weapons, items and creatures (if any) are back to their original location and state. Only the players remain unchanged.

Pick up everything you can, including other Classes' weapons Even if you can't use it, it keeps someone else from getting it!

Those of you who want an introduction to Hexen should look at the Hexen FAQ maintained by Arne Michaelsen. You may also want to see Raven's page for the background story, hardware and software requirements, etc..

NOTE: This walkthrough concentrates mainly on the puzzle side of the game. So, with the exception of boss monsters and some tricky places, the presence of monsters is mostly omitted in the directions; you are expected to be able to deal with them yourself.

Episode 1: Seven Portals

  • Winnowing Hall
  • Seven portals: solving the puzzle
  • The secret level: Bright Crucible

    Episode 2: Shadow Wood

  • Synopsis of the puzzle
  • Solving the puzzle
  • ***Getting the Keys
  • ***Finding the puzzle switches
  • ***The Hypostyle
  • The secret level: Sacred Grove

    Episode 3: Heresiarch's Seminary

  • Synopsis of the puzzle
  • The planets
  • The three chapels
  • The fourth (secret) chapel: Deathwind Chapel

    Episode 4: Castle of Grief

  • Synopsis of the puzzle
  • The Clock
  • The puzzle of the Gibbet
  • The secret level: Desolate Garden

    Episode 5: Necropolis

  • Synopsis of the puzzle
  • The (almost secret) level: Vivarium
  • Tomb of Zedek
  • Tomb of Menelkir
  • Tomb of Traductus

    Epilogue: Dark Crucible

    Segments of your Fourth Weapon

    This is already included in the above walkthrough; but it's included here for those who want a quick glance. (Note: this only applies to single-player mode; for multi-player mode this information may not be correct.)

  • 1. The first segment of the fourth weapon is at the end of the Seven Portals,in front of the portal that leads to Episode 2
  • 2. The second segment is in one of the rooms in the Hypostyle (end of Episode 2).
  • 3. The last segment is in the Heresiarch's Seminary.

    Note that all three segments of the fourth weapon can also be found in the Desolate Garden.

    THE WINNOWING HALL

    This is the first level in Hexen. You start in front of some kind of chapel. This level is very simple, so here's a sketch of how to complete the level (the full solution is in the next section):

  • 1. Get the Emerald Key from within the chapel
  • 2. Open the door that requires the Emerald Key, and get the Silver Key
  • 3. Ring the bell at the top of the tower
  • 4. Go back into the chapel, step into the teleport and enter the portal to the next level.

    Getting the Emerald Key

    The key is in a secret area somewhere in the chapel. Hint: vandalize the chapel! (ie. smash the stained glass).

    Once you find the secret passage, pull the switch inside to open those big yellow slabs. Enter the now revealed door, and look for a switch. This will lower the pillar in the centre of the room to reveal the Emerald Key. Once you get the key, the big yellow slabs begin to move. Careful! It's a trap. You will get crushed by the slabs unless you run through when all of them are open. You need to time yourself carefully for this.

    Note: one of the yellow doors in the room will open if you're playing deathmatch. The teleport inside takes you up to the top of the cliff outside the chapel, where there's an item or two. This only applies to deathmatch games, though. So far, I've not been able to open this area in single-player mode.

    Getting the Silver Key

    Open the big door at the foot of the fort with the Emerald Key. Pull a switch inside to open a door that leads to the battlements. Now, go up to the battlements and walk to the mini- tower. When you get there, a switch will pop out of the floor. Pull this switch to open the inner door in the fort.

    Tip: there's a platinum helmet somewhere on the battlements which will increase your armor class: see if you can find it!

    Now, enter the courtyard with the bell tower. Somewhere on the right is the entrance to the cave with the silver key. Be careful once you get the key, though, because another trap will be activated. The easiest way to get out is to step in front of the first crusher, and when it slams together, run forward against it. Once it opens, you'll be running against the second crusher, and so on. This works because of the way the crushers are timed.

    Ringing the Bell

    This one is easy :) Use the Silver Key you just found to get into the bell tower. Climb to the top and strike the bell (or shoot at it if you're a mage). The bell will ring, and will cause the teleport inside the chapel to be opened.

    Now simply go back to the chapel and step into the teleport, which will take you to a small room with the portal leading to the next level, the Seven Portals. Stepping close to the portal opens a passage to the right that leads back to the front of the chapel.

    THE SEVEN PORTALS

    This level is a 'hub' level which leads to several sub-levels. To solve this level you need to solve puzzles in the sub-levels. For convenience, from now on I will refer to each of the seven gates in this level by a number. The first gate on the left as you enter the level is Gate 1, the second gate on the left is Gate 2, and so on, going in a clockwise order around the level. Each gate leads to a portal that takes you to one of three sub- levels.

    The first three gates

    The first gate that you'll open is Gate 2. This is opened by pulling the switch on the pillar in front of the gate. You need to kill the chaos serpents behind the gate and then step on the platform in front of the window. Two passages at the side will open, and a portal will rise in the icy room. This portal leads to the Guardian of Ice sub-level.

    Guardian of Ice (1)

    At this point, many passages are still inaccessible in the Guardian of Ice, so go to the room at the far end of the level. This room has four pillars. Pull the switch at the end of the room and these pillars will rise and fall for a while. Then they will all stop and a white arrow will appear on the ground, pointing to one of the pillars. This is the teleport to go back to the Seven Portals. DO NOT STEP INTO ANY OTHER PILLAR!! They will crush you. Note that this teleport is randomly picked; you should always watch for the arrow each time you play the game. For now, step into the teleport. This takes you back to Seven Portals, but now Gates 1 and 3 are open. There is a switch behind each gate which opens a portal. The portal in Gate 1 leads to the Guardian of Fire; the portal in Gate 3 goes to the Guardian of Steel. Here, I'll take you through Gate 1 first (of course, you can always go to Gate 3 first, if you want to). Step into the portal in Gate 1 and you will go to:

    Guardian of Fire (1)

    The first room you see in front of you looks innocent... until you step into it. Well, you have to go through it, so go in and see what happens. After things calmed down, enter the doorway to the right which leads to a room with a lava pool. You'll find a switch in a niche on the right side of the room. Pull it.

    Now go to the room with the lava pillar. There is a wall with a mask on it to the left. This is a secret door that leads to a long room with a bridge in the middle. There are lots of flechettes on the bridge.

    1. If you're greedy for flechettes (like me), aim very carefully for the far end of the bridge and run across the bridge as fast as you can! Do not swerve to either side; you will drop to your death! When you reach the other side, clutch the door in fright until things calm down :) Now jump to the narrow ledge on the left and carefully walk down the ledge until you come to a new opening that leads back to the room with the lava pool.

    2. Or, if you're less confident, step onto the bridge quickly, and step back. You can now watch the fun without having to be in it. :) Now, go back to the room with the lava pool. A new passage has opened.

    There is a switch in the newly-opened passage; pull it to open the door at the end of the bridge that closed when you stepped on the bridge. Walk along the ledge on the left side of the bridge room, and enter the door.Take the Flame Mask. Jump back on the ledge (I pity all you who are scared of heights!) and go back to the room with the lava pool. That's all you can do on this level at this point. Go back to the portal that leads to the Seven Portals. If you haven't been to the Guardian of Steel yet, step into the portal in Gate 3 now. Otherwise, you can proceed to Gate 6.

    Guardian of Steel (1)

    You start in a room that opens into a corridor with stairs on both sides. Each flight of stairs lead to a similar chamber with a switch and a fast door. Remember these two rooms: you need to fiddle with the switches later. For now, enter go to either room and enter the fast door. You will see two flights of stairs; one leading up and one leading down. Take the one leading up and you'll get to what I call the central room in the Guardian of Steel. You get to this same room no matter which way you took.

    There are two doors here, besides the two flights of stairs. One of them needs the Steel Key: you don't have it yet. So, enter the other door. This is an elevator. Another door opens when the elevator reaches the bottom. Go out and you'll find yourself in a corridor. One end of the corridor will be blocked; go to the other end and you will see a room with a switch. Pull this switch.

    Now, go back to the two rooms with the fast doors. The switch in one of them (I leave it to you to find out which) will open the blocked part of the corridor and close the other part (where you just went and pulled a switch). Go to where the corridor just opened and pull the switch inside there. That's all you can do here for now. Go back to the Seven Portals. If you haven't gone to the Guardian of Fire yet, do it now by stepping into the portal behind Gate 1. Otherwise, proceed to:

    Gate 6

    If you haven't missed any switch so far, Gate 6 at the Seven Portals should be open. Again, you must kill all the Chaos Serpents before the portal at the far end of the room behind Gate 6 will open. Be careful on your way to the portal, though. Do not step on those bright patches on the icy floor! Those are traps. Or, if you're good enough, run across them so that you won't ever step into them accidentally again (don't try this if you're not fast enough though). Enter the portal, and you'll find yourself in a new part of the Guardian of Ice.

    Guardian of Ice (2)

    Go forward into the room in front and pull the switch. Now come back to the room where you started and pull two switches at the top of the stairs that were just raised. Some ettins will teleport in. Now, take the passage that leads to an open area on the left. There's a room on the right.

    Enter that room (be careful of the trap in the room), and follow the passage. This will take you on a winding flight of stairs that has windows looking out to the open area you saw earlier. If you explored that open area and slipped and fell, there is an elevator that takes you up to this flight of stairs. Go the top of the stairs and pull the switch. Take the platform up and you'll find yourself in the room behind the dark room where you first entered the Guardian of Ice from Gate 2. Go all the way to the room with the four pillars. Now two new bright arrows on the ground will be pointing at two doors which you can now enter.

    The Fire Key

    The door on the right leads to the room with the Fire Key. To get the key, place the Flame Mask on the wall on the far end of the room. This wall looks exactly like other walls with similar masks except that the mask is missing. Placing the mask there will lower the pillar with the Fire Key on it.

    The Steel Key

    The door on the left leads to a large icy room. If you're playing a difficult level, run as fast as you can to the left corner of the room. Parts of the floor and ceiling will start to move. After a while, a switch appears in the corner where you have run to; pull this switch. More ice movements. The room now has deep crevasses in the floor; so be careful as you make your next moves.

    Go along the ledge on the left and jump into the next icy room. The Steel Key is resting top of some icy steps. Grab the key and watch out as the ice in this room begins rising and dropping too (a pillar of ice may even crush you if you're standing on the wrong spot). Some enemies will appear. You can either kill them or flee back to the first room (be careful as you jump though!) Carefully make your way back to the entrance (you need good jumping skills here... the ice is slippery too!) Now get out of the room, and go back to the Seven Portals.

    Gates 5 and 7

    Gates 5 and 7 are now open. Again, you have a choice of where to go first: Gate 5, which has a portal leading to another part of the Guardian of Steel, or Gate 7, which leads to the room with the lava pool on the Guardian of Fire.

    The Guardian of Fire (2)

    Now that you have the Fire Key, you can open the two doors in the room with the lava pillar. In either room, you will find a switch. Pull this switch and a platform lowers to ground level. Step on the platform and it takes you to the area beyond the lava river which is blocked by pillars (you can see this place vaguely from the room with the lava pillar). Kill the monsters here and the pillars on the lava river opens. If you ever need to get back to the room with the lava pillar this is the way out. But for now, go to the other side of the room where there's a wall with a fire mask symbol on it.

    Two elevators will lower on either side of you. Step into one of them and you get to an area with several connected corridors. There is a teleport here, so step into it. This takes you to a room with a switch. Pull the switch. Note that if you open the walls with the fire mask symbol on them, you will get back to the place with the teleport. For now, go back to the room with the switch, and look behind where you teleported into the room. There's a teleport symbol there: activate it and you'll be taken back to the Seven Portals.

    If you've entered Gate 5 already, you're ready to solve the puzzle on the Seven Portals.

    The Guardian of Steel (2)

    The new area on the Guardian of Steel where Gate 5 takes you is very similar to where Gate 3 takes you. However, this area is on the opposite side of the level. Again, there are two rooms with fast doors and switches. The stairs from these two rooms lead to the central room. Note that these stairs were blocked when you first came here from Gate 3; now they are open.

    Since you have the Steel Key now, open the steel door. Again, there is an elevator that takes you to a corridor. One side of the corridor is blocked; the other side leads to a room with a switch. Pull this switch and a message tells you to look for another switch. This other switch is in the room behind where the corridor is blocked. Now... you guessed it! One of the switches in the two rooms with fast doors will open this area. Go figure out which one it is, and pull the switch in the room. Now, something happens on the Seven Portals.

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