Fighter: Conserve your projectile weapons for the toughest
monsters; the fighter is designed to take out weaker
opponents hand-to-hand.
Cleric : Use the poison clouds from the flechette to block
doorways and kill off smaller monsters.
Mage : try to keep as much distance between the Mage and
monsters as possible; he has little armor and dies
quickly when surrounded by a lot of creatures.
Afrits: Although they are easy to kill, Afrits do a lot of
damage with their fireballs and frequently attack in
groups. Stalkers: These creatures remain hidden (and
invulnerable) until they attack; you only have about 1
second to kill them once they erupt from the water.
Centaurs: When using projectile weapons, fire in short bursts or
single shots, because once these creatures freeze into
"defense" mode they not only take no damage from
further shots, they reflect the attacks back at you.
Dark Bishops: Don't stand too close to these monsters when you
kill them; their death explosion does damage to
everything nearby.
Heresiarchs: Keep moving. Keep Moving. Keep Moving.
Use the quick inventory keys (5 through 0) to avoid having to
go to your inventory all the time.
Remember that some puzzles are solved or activated between
levels; watch for the yellow text to let you know when
something has happened off-level. In some cases, events can
be triggered several levels in advance, so try not to miss
any switches or secret areas.
Most stained glass is breakable. Sometimes there's a puzzle
item behind it, sometimes a goodie, sometimes nothing.
Sometimes it's a monster. Feel lucky?
Those little piles of dirt on the ground aren't always just
dirt. Standing on them could be fatal.
Long falls can damage or kill the player. Even when the player
is invulnerable or in god mode.
Deathmatch Hints:
Remember what class you are if you are playing Random Class
play: some items work differently for different Classes,
and you need different weapons, too.
When you enter a level, even if you have been there before,
everything has been reset. This means that all weapons,
items and creatures (if any) are back to their original
location and state. Only the players remain unchanged.
Pick up everything you can, including other Classes' weapons
Even if you can't use it, it keeps someone else from
getting it!
Those of you who want an introduction to Hexen should look at
the Hexen FAQ maintained by Arne Michaelsen. You may also want
to see Raven's page for the background story, hardware and
software requirements, etc..
NOTE: This walkthrough concentrates mainly on the puzzle side of
the game. So, with the exception of boss monsters and some
tricky places, the presence of monsters is mostly omitted in the
directions; you are expected to be able to deal with them
yourself.
4. Go back into the chapel, step into the teleport and enter
the portal to the next level.
Getting the Emerald Key
The key is in a secret area somewhere in the chapel. Hint:
vandalize the chapel! (ie. smash the stained glass).
Once you find the secret passage, pull the switch inside to open
those big yellow slabs. Enter the now revealed door, and look
for a switch. This will lower the pillar in the centre of the
room to reveal the Emerald Key. Once you get the key, the big
yellow slabs begin to move. Careful! It's a trap. You will get
crushed by the slabs unless you run through when all of them
are open. You need to time yourself carefully for this.
Note: one of the yellow doors in the room will open if you're
playing deathmatch. The teleport inside takes you up to the top
of the cliff outside the chapel, where there's an item or two.
This only applies to deathmatch games, though. So far, I've not
been able to open this area in single-player mode.
Getting the Silver Key
Open the big door at the foot of the fort with the Emerald Key.
Pull a switch inside to open a door that leads to the
battlements. Now, go up to the battlements and walk to the mini-
tower. When you get there, a switch will pop out of the floor.
Pull this switch to open the inner door in the fort.
Tip: there's a platinum helmet somewhere on the battlements
which will increase your armor class: see if you can find it!
Now, enter the courtyard with the bell tower. Somewhere on the
right is the entrance to the cave with the silver key. Be
careful once you get the key, though, because another trap will
be activated. The easiest way to get out is to step in front of
the first crusher, and when it slams together, run forward
against it. Once it opens, you'll be running against the second
crusher, and so on. This works because of the way the crushers
are timed.
Ringing the Bell
This one is easy :) Use the Silver Key you just found to get
into the bell tower. Climb to the top and strike the bell (or
shoot at it if you're a mage). The bell will ring, and will
cause the teleport inside the chapel to be opened.
Now simply go back to the chapel and step into the teleport,
which will take you to a small room with the portal leading to
the next level, the Seven Portals. Stepping close to the portal
opens a passage to the right that leads back to the front of the
chapel.
THE SEVEN PORTALS
This level is a 'hub' level which leads to several sub-levels.
To solve this level you need to solve puzzles in the sub-levels.
For convenience, from now on I will refer to each of the seven
gates in this level by a number. The first gate on the left as
you enter the level is Gate 1, the second gate on the left is
Gate 2, and so on, going in a clockwise order around the level.
Each gate leads to a portal that takes you to one of three sub-
levels.
The first three gates
The first gate that you'll open is Gate 2. This is opened by
pulling the switch on the pillar in front of the gate. You need
to kill the chaos serpents behind the gate and then step on the
platform in front of the window. Two passages at the side will
open, and a portal will rise in the icy room. This portal leads
to the Guardian of Ice sub-level.
Guardian of Ice (1)
At this point, many passages are still inaccessible in the
Guardian of Ice, so go to the room at the far end of the level.
This room has four pillars. Pull the switch at the end of the
room and these pillars will rise and fall for a while. Then they
will all stop and a white arrow will appear on the ground,
pointing to one of the pillars. This is the teleport to go back
to the Seven Portals. DO NOT STEP INTO ANY OTHER PILLAR!! They
will crush you. Note that this teleport is randomly picked; you
should always watch for the arrow each time you play the game.
For now, step into the teleport. This takes you back to Seven
Portals, but now Gates 1 and 3 are open. There
is a switch behind each gate which opens a portal. The portal in
Gate 1 leads to the Guardian of Fire; the portal in Gate 3 goes
to the Guardian of Steel. Here, I'll take you through Gate 1
first (of course, you can always go to Gate 3 first, if you want
to). Step into the portal in Gate 1 and you will go to:
Guardian of Fire (1)
The first room you see in front of you looks innocent... until
you step into it. Well, you have to go through it, so go in and
see what happens. After things calmed down, enter the doorway to
the right which leads to a room with a lava pool. You'll find a
switch in a niche on the right side of the room. Pull it.
Now go to the room with the lava pillar. There is a wall with a
mask on it to the left. This is a secret door that leads to a
long room with a bridge in the middle. There are lots of
flechettes on the bridge.
1. If you're greedy for flechettes (like me), aim very
carefully for the far end of the bridge and run across the
bridge as fast as you can! Do not swerve to either side;
you will drop to your death! When you reach the other side,
clutch the door in fright until things calm down :)
Now jump to the narrow ledge on the left and carefully walk
down the ledge until you come to a new opening that leads
back to the room with the lava pool.
2. Or, if you're less confident, step onto the bridge quickly,
and step back. You can now watch the fun without having to
be in it. :) Now, go back to the room with the lava pool. A
new passage has opened.
There is a switch in the newly-opened passage; pull it to open
the door at the end of the bridge that closed when you stepped
on the bridge. Walk along the ledge on the left side of the
bridge room, and enter the door.Take the Flame Mask. Jump back
on the ledge (I pity all you who are scared of heights!) and go
back to the room with the lava pool.
That's all you can do on this level at this point. Go back to
the portal that leads to the Seven Portals. If you haven't been
to the Guardian of Steel yet, step into the portal in Gate 3
now. Otherwise, you can proceed to Gate 6.
Guardian of Steel (1)
You start in a room that opens into a corridor with stairs on
both sides. Each flight of stairs lead to a similar chamber with
a switch and a fast door. Remember these two rooms: you need to
fiddle with the switches later. For now, enter go to either room
and enter the fast door. You will see two flights of stairs; one
leading up and one leading down. Take the one leading up and
you'll get to what I call the central room in the Guardian
of Steel. You get to this same room no matter which way you
took.
There are two doors here, besides the two flights of stairs. One
of them needs the Steel Key: you don't have it yet. So, enter
the other door. This is an elevator. Another door opens when the
elevator reaches the bottom. Go out and you'll find yourself in
a corridor. One end of the corridor will be blocked; go to the
other end and you will see a room with a switch. Pull this
switch.
Now, go back to the two rooms with the fast doors. The switch in
one of them (I leave it to you to find out which) will open the
blocked part of the corridor and close the other part (where you
just went and pulled a switch). Go to where the corridor just
opened and pull the switch inside there. That's all you can do
here for now. Go back to the Seven Portals.
If you haven't gone to the Guardian of Fire yet, do it now by
stepping into the portal behind Gate 1. Otherwise, proceed to:
Gate 6
If you haven't missed any switch so far, Gate 6 at the Seven
Portals should be open. Again, you must kill all the Chaos
Serpents before the portal at the far end of the room behind
Gate 6 will open. Be careful on your way to the portal, though.
Do not step on those bright patches on the icy floor!
Those are traps. Or, if you're good enough, run across them so
that you won't ever step into them accidentally again (don't try
this if you're not fast enough though). Enter the portal, and
you'll find yourself in a new part of the Guardian of Ice.
Guardian of Ice (2)
Go forward into the room in front and pull the switch. Now come
back to the room where you started and pull two switches at the
top of the stairs that were just raised. Some ettins will
teleport in. Now, take the passage that leads to an open area on
the left. There's a room on the right.
Enter that room (be careful of the trap in the room), and follow
the passage. This will take you on a winding flight of stairs
that has windows looking out to the open area you saw earlier.
If you explored that open area and slipped and fell, there is an
elevator that takes you up to this flight of stairs.
Go the top of the stairs and pull the switch. Take the platform
up and you'll find yourself in the room behind the dark room
where you first entered the Guardian of Ice from Gate 2. Go all
the way to the room with the four pillars. Now two new bright
arrows on the ground will be pointing at two doors which you can
now enter.
The Fire Key
The door on the right leads to the room with the Fire Key. To
get the key, place the Flame Mask on the wall on the far end of
the room. This wall looks exactly like other walls with similar
masks except that the mask is missing. Placing the mask there
will lower the pillar with the Fire Key on it.
The Steel Key
The door on the left leads to a large icy room. If you're
playing a difficult level, run as fast as you can to the left
corner of the room. Parts of the floor and ceiling will start to
move. After a while, a switch appears in the corner where you
have run to; pull this switch. More ice movements. The room now
has deep crevasses in the floor; so be careful as you make your
next moves.
Go along the ledge on the left and jump into the next icy room.
The Steel Key is resting top of some icy steps. Grab the key and
watch out as the ice in this room begins rising and dropping too
(a pillar of ice may even crush you if you're standing on the
wrong spot). Some enemies will appear. You can either kill them
or flee back to the first room (be careful as you jump though!)
Carefully make your way back to the entrance (you need good
jumping skills here... the ice is slippery too!) Now get out of
the room, and go back to the Seven Portals.
Gates 5 and 7
Gates 5 and 7 are now open. Again, you have a choice of where to
go first: Gate 5, which has a portal leading to another part of
the Guardian of Steel, or Gate 7, which leads to the room with
the lava pool on the Guardian of Fire.
The Guardian of Fire (2)
Now that you have the Fire Key, you can open the two doors in
the room with the lava pillar. In either room, you will find a
switch. Pull this switch and a platform lowers to ground level.
Step on the platform and it takes you to the area beyond the
lava river which is blocked by pillars (you can see this place
vaguely from the room with the lava pillar). Kill the monsters
here and the pillars on the lava river opens. If you ever need
to get back to the room with the lava pillar this is the way
out. But for now, go to the other side of the room where there's
a wall with a fire mask symbol on it.
Two elevators will lower on either side of you. Step into one of
them and you get to an area with several connected corridors.
There is a teleport here, so step into it. This takes you to a
room with a switch.
Pull the switch. Note that if you open the walls with the fire
mask symbol on them, you will get back to the place with the
teleport. For now, go back to the room with the switch, and look
behind where you teleported into the room. There's a teleport
symbol there: activate it and you'll be taken back to the Seven
Portals.
If you've entered Gate 5 already, you're ready to solve the
puzzle on the Seven Portals.
The Guardian of Steel (2)
The new area on the Guardian of Steel where Gate 5 takes you is
very similar to where Gate 3 takes you. However, this area is on
the opposite side of the level. Again, there are two rooms with
fast doors and switches. The stairs from these two rooms lead to
the central room. Note that these stairs were blocked when you
first came here from Gate 3; now they are open.
Since you have the Steel Key now, open the steel door. Again,
there is an elevator that takes you to a corridor. One side of
the corridor is blocked; the other side leads to a room with a
switch. Pull this switch and a message tells you to look for
another switch. This other switch is in the room behind where
the corridor is blocked. Now... you guessed it! One of the
switches in the two rooms with fast doors will open this area.
Go figure out which one it is, and pull the switch in the room.
Now, something happens on the Seven Portals.
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