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PAGE 3...

If you have not been to Gate 7 yet, do it now.

Gate 4: the Final Encounter

You have almost solved the puzzle! Go back to the Seven Portals. By now, three flight of stairs have risen (you may have noticed one before when Gate 6 opened. I deliberately delayed mention of it until now so that you can solve the puzzle all at once). The highest of them leads to a switch and a pair of Boots of Speed (your reward!). Pull this switch. This is one of three switches you need to pull to open Gate 4. The other two switches are at the top of the other two stairs. There are two switches at the top of each of these stairs. The ones that look like a cow's head are the ones that open Gate 4; the other two switches open two doors on the Guardian of Ice. This is related to the secret level of this episode (if you want to go there, click on the link above).

After you pull all three switches, Gate 4 will be open. This opens the arena for the final encounter in episode one. Go inside Gate 4 and kill the monsters there. There is a switch beside the big doors at the far end of the room; pull this switch to open the doors. Beyond the doors you can see a portal on the other side of a huge chasm. This portal takes you to episode 2. But to get to the portal, you must first kill the centaurs. After they are killed, a magic blue bridge will appear across the chasm. Cross this transparent bridge (don't worry! it won't break :) and the portal to episode 2 is waiting. There are lots of goodies around, so take a break from your slaughtering and collect the stuff around here. You find the first segment of your 4th weapon here, and there is a combined mana behind the portal.

For those of you who are more adventurous and those of you who noticed something on the map: you can jump across the chasm to a narrow passage on the east side of the chasm (look at the map to make sure... "look before you leap!"). You get a close encounter with some chaos serpents on your way up the passage. At the top, you can find a pair of Wings of Wrath on a ledge. Jump down the ledge to get back to the area overlooking the chasm. If you're paranoid about the magic bridge, you can use the wings to fly across the chasm. Or use them to explore some other area in this episode.

Now, take a deep breath, brace yourself, and step into the portal, which will take you to Episode 2: Shadow Wood. Or, you may want to visit the secret level first, if you haven't done so yet.

THE SECRET LEVEL IN EPISODE 1: BRIGHT CRUCIBLE

Opening the Portal to the Bright Crucible

To get to the secret level, you need to solve a few more puzzles on the Seven Portals.

First, don't forget to pull the switches on top of the two stairs on the Seven Portals (not the ones that open Gate 4, but the ones that give you a message that doors are opening on the Guardian of Ice). After you pull both switches, enter the portal in Gate 2 to go to the Guardian of Ice.

Guardian of Ice (3)

Two doors have opened outside the dark room where you enter the Guardian of Ice. You can go to either room first, but I recommend the one on the right since the Afrits in there might sneak up on you from behind while you're busy doing something in the other room.

The Afrit Room

Go into the room on the right and get rid of the Afrits. Go down the stairs on the right and pull the switch. Fireballs will start to spew in the pit in the middle of the room. You need to run up the stairs and jump across the pit to the opposite side. There's a switch the small room here: pull it, and a portal behind this small room opens. Now, jump back across the pit and go behind this small room. Enter the portal, which takes you to a new are in the Guardian of Fire.

The Traps Room

This is the room on the left. Don't rush inside; as soon as you step in, the traps on the side walls activate. Time yourself carefully (notice the pattern that the balls of spikes are shot across the room) and go across to the end of the room. There is an icy room on the left with a pillar in the middle. The other side of the pillar has a switch you should pull. But don't just stand there after pulling the switch! You'll get poison darts on your back. You need to kill the centaurs that appear before the door of the room opens again. Leave the icy room and you'll see a portal that just opened. Get your weapons ready, and your healing potions handy (yes, it's a very nasty place inside there!) and step in to get to a new area in the Guardian of Steel.

Guardian of Fire (3)

You start in a small room. The wall in front will open as you step in. Go into the room and follow the ledge on the left. Be careful on the way: there's a wall here that will push you into the lava pit in the middle of the room: run fast to get past it. Now wait a moment and the lava in the pit will rise. Now, go to the pillar in the middle of the room and pull the switch. Jump back to the side of the room and exit the room. You'll find yourself in the room with the lava pillar. If you haven't been to the left room on the Guardian of Ice, or haven't entered the portal there, go there now. If you have activated the switch on the Guardian of Steel, go back to the Seven Portals.

Guardian of Steel (3)

The portal in the Traps Room on the Guardian of Ice takes you to an icy room on the Guardian of Steel. For those playing on high difficulty settings: have plenty of healing potions in hand, and run around and fire wildly as soon as you enter this place. After killing the Wendigos here, the walls will lower to reveal a larger room. You probably have seen this larger room from the central room in the Guardian of Steel. Unless you're very, very expert in the game, don't expect to kill the wendigos in the room (also, more will teleport in after you kill them, so don't waste your energy): run for the elevators (look at the map to find out where they are) and get out before you get killed!

The two elevators take you to the two rooms behind the fast doors. Now go to the other two rooms behind the fast doors and take the elevators there. This will take you to the other area you can see from the central room on this level. This place has a lot of crushers. Always time yourself carefully when crossing these crushers. Look for a switch somewhere inside here (it's behind a crusher... look at the map to see where the switch is). Activate this switch.

Now go back to the central room in this level. Some walls have opened in the area in the centre. Climb inside there, where there's a torch on a dark pedestal. Jump on the pedestal and grab the torch. This triggers something, and you'll get a message that stones are grinding on the Seven Portals.

If you haven't been to the right room on the Guardian of Ice yet, or haven't entered the portal there that takes you to the new are in the Guardian of Fire, go there now.

The portal to the Bright Crucible

If you've pulled the switches in the Guardian of Fire and the Guardian of Steel, go to the Seven Portals. The area behind the highest stairs should now open. Go inside this area and jump into the water. There is an invisible portal here that takes you to the Bright Crucible.

Solving the Puzzle on the Bright Crucible

Note: there are many horrible monsters here; you should figure out a way of getting rid of them before you continue. When you start, you are facing SOUTH. Turn right (face WEST) and jump into the muck. Or, if you've already jumped down somewhere in the process of killing the monsters, go to the WEST side of the level. Step on the elevator in front of the ledge on the NORTHWEST wall (the one with the Chaos Serpent). Enter the tunnel behind the ledge, and keep going until you come to a room with spewing fireballs. In the centre of the room there's a red object. Run into the room and grab it.

This is the Heart of D'Sparil (for those of you who don't know: D'Sparil was the first of the three serpent riders. He was the last boss monster in the game Heretic). The fireballs will cease once you picked up this object. Now, go outside to the EAST side of the level and take another elevator on the NORTHEAST ledge where a chaos serpent is. Go into the tunnel behind the ledge once you get up there, and follow the corridor all the way to the end, where there is a stained glass wall blocking entrance into a room spewing with fireballs. To get into the room, you need to barge through it; just shooting at it is not enough. Run against it, push it, and shoot at it (some combination of these) and it will shatter. Now unless you want to get burned by the fireballs, quickly place D'Sparil's Heart on the stand in the centre of the room.

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