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If you have not been to Gate 7 yet, do it now.
Gate 4: the Final Encounter
You have almost solved the puzzle! Go back to the Seven Portals.
By now, three flight of stairs have risen (you may have noticed
one before when Gate 6 opened. I deliberately delayed mention of
it until now so that you can solve the puzzle all at once). The
highest of them leads to a switch and a pair of Boots of Speed
(your reward!). Pull this switch. This is one of three switches
you need to pull to open Gate 4. The other two switches are at
the top of the other two stairs. There are two switches at the
top of each of these stairs. The ones that look like a cow's
head are the ones that open Gate 4; the other two switches open
two doors on the Guardian of Ice. This is related to the secret
level of this episode (if you want to go there, click on the
link above).
After you pull all three switches, Gate 4 will be open. This
opens the arena for the final encounter in episode one. Go
inside Gate 4 and kill the monsters there. There is a switch
beside the big doors at the far end of the room; pull this
switch to open the doors. Beyond the doors you can see a portal
on the other side of a huge chasm. This portal takes you to
episode 2. But to get to the portal, you must first kill the
centaurs. After they are killed, a magic blue bridge will appear
across the chasm.
Cross this transparent bridge (don't worry! it won't break :)
and the portal to episode 2 is waiting. There are lots of
goodies around, so take a break from your slaughtering and
collect the stuff around here. You find the first segment of
your 4th weapon here, and there is a combined mana behind the
portal.
For those of you who are more adventurous and those of you who
noticed something on the map: you can jump across the chasm to a
narrow passage on the east side of the chasm (look at the map
to make sure... "look before you leap!"). You get a close
encounter with some chaos serpents on your way up the passage.
At the top, you can find a pair of Wings of Wrath on a ledge.
Jump down the ledge to get back to the area overlooking the
chasm.
If you're paranoid about the magic bridge, you can use the wings
to fly across the chasm. Or use them to explore some other area
in this episode.
Now, take a deep breath, brace yourself, and step into the
portal, which will take you to Episode 2: Shadow Wood. Or, you
may want to visit the secret level first, if you haven't done so
yet.
THE SECRET LEVEL IN EPISODE 1: BRIGHT CRUCIBLE
Opening the Portal to the Bright Crucible
To get to the secret level, you need to solve a few more puzzles
on the Seven Portals.
First, don't forget to pull the switches on top of the two
stairs on the Seven Portals (not the ones that open Gate 4, but
the ones that give you a message that doors are opening on the
Guardian of Ice). After you pull both switches, enter the portal
in Gate 2 to go to the Guardian of Ice.
Guardian of Ice (3)
Two doors have opened outside the dark room where you enter the
Guardian of Ice. You can go to either room first, but I
recommend the one on the right since the Afrits in there might
sneak up on you from behind while you're busy doing something in
the other room.
The Afrit Room
Go into the room on the right and get rid of the Afrits. Go down
the stairs on the right and pull the switch. Fireballs will
start to spew in the pit in the middle of the room. You need to
run up the stairs and jump across the pit to the opposite side.
There's a switch the small room here: pull it, and a portal
behind this small room opens. Now, jump back across the pit and
go behind this small room. Enter the portal, which takes you to
a new are in the Guardian of Fire.
The Traps Room
This is the room on the left. Don't rush inside; as soon as you
step in, the traps on the side walls activate. Time yourself
carefully (notice the pattern that the balls of spikes are shot
across the room) and go across to the end of the room. There is
an icy room on the left with a pillar in the middle. The other
side of the pillar has a switch you should pull. But don't just
stand there after pulling the switch! You'll get poison darts on
your back. You need to kill the centaurs that appear before the
door of the room opens again. Leave the icy room and you'll see
a portal that just opened. Get your weapons ready, and your
healing potions handy (yes, it's a very nasty place inside
there!) and step in to get to a new area in the Guardian of
Steel.
Guardian of Fire (3)
You start in a small room. The wall in front will open as you
step in. Go into the room and follow the ledge on the left. Be
careful on the way: there's a wall here that will push you into
the lava pit in the middle of the room: run fast to get past it.
Now wait a moment and the lava in the pit will rise. Now, go to
the pillar in the middle of the room and pull the switch. Jump
back to the side of the room and exit the room. You'll find
yourself in the room with the lava pillar. If you haven't been
to the left room on the Guardian of Ice, or haven't entered the
portal there, go there now. If you have activated the switch on
the Guardian of Steel, go back to the Seven Portals.
Guardian of Steel (3)
The portal in the Traps Room on the Guardian of Ice takes you to
an icy room on the Guardian of Steel. For those playing on high
difficulty settings: have plenty of healing potions in hand, and
run around and fire wildly as soon as you enter this place.
After killing the Wendigos here, the walls will lower to reveal
a larger room. You probably have seen this larger room from the
central room in the Guardian of Steel. Unless you're very, very
expert in the game, don't expect to kill the wendigos in the
room (also, more will teleport in after you kill them, so don't
waste your energy): run for the elevators (look at the map to
find out where they are) and get out before you get killed!
The two elevators take you to the two rooms behind the fast
doors. Now go to the other two rooms behind the fast doors and
take the elevators there. This will take you to the other area
you can see from the central room on this level. This place has
a lot of crushers. Always time yourself carefully when crossing
these crushers. Look for a switch somewhere inside here (it's
behind a crusher... look at the map to see where the switch is).
Activate this switch.
Now go back to the central room in this level. Some walls have
opened in the area in the centre. Climb inside there, where
there's a torch on a dark pedestal. Jump on the pedestal and
grab the torch. This triggers something, and you'll get a
message that stones are grinding on the Seven Portals.
If you haven't been to the right room on the Guardian of Ice
yet, or haven't entered the portal there that takes you to the
new are in the Guardian of Fire, go there now.
The portal to the Bright Crucible
If you've pulled the switches in the Guardian of Fire and the
Guardian of Steel, go to the Seven Portals. The area behind the
highest stairs should now open. Go inside this area and jump
into the water. There is an invisible portal here that takes you
to the Bright Crucible.
Solving the Puzzle on the Bright Crucible
Note: there are many horrible monsters here; you should figure
out a way of getting rid of them before you continue. When you
start, you are facing SOUTH. Turn right (face WEST) and jump
into the muck. Or, if you've already jumped down somewhere in
the process of killing the monsters, go to the WEST side of the
level. Step on the elevator in front of the ledge on the
NORTHWEST wall (the one with the Chaos Serpent). Enter the
tunnel behind the ledge, and keep going until you come to a room
with spewing fireballs. In the centre of the room there's a red
object. Run into the room and grab it.
This is the Heart of D'Sparil (for those of you who don't know:
D'Sparil was the first of the three serpent riders. He was the
last boss monster in the game Heretic). The fireballs will cease
once you picked up this object. Now, go outside to the EAST side
of the level and take another elevator on the NORTHEAST ledge
where a chaos serpent is. Go into the tunnel behind the
ledge once you get up there, and follow the corridor all the way
to the end, where there is a stained glass wall blocking
entrance into a room spewing with fireballs. To get into the
room, you need to barge through it; just shooting at it is not
enough. Run against it, push it, and shoot at it (some
combination of these) and it will shatter. Now unless you want
to get burned by the fireballs, quickly place D'Sparil's Heart
on the stand in the
centre of the room.
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(CLICK THE SHOTGUN)
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Parker Information Resources Houston, Texas doom@parkerinfo.com |
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