1killtng.txt 3 Kb
1killtng.zip 2051 Kb
Number One Kill The Next Generation
Angelo Jefferson
There was hexen and hexen2, startrek and startrek the next generation,
quake and quake2. What do they all have in common? The sequel was a hell of
a lot better than the original which was good any ways. Well now theirs #1kill
the next generation which follows the tradition. It features 23 never before
seen levels with new textures and music from all off doom ever created
under Id. It was built with the experience of building 13 levels for doom/doom2
and the experience of playing doom, doom2, final doom, obtic, hexen,
swheretic, quake, and other levels off the net, These levels are built to be
challenging with the quality you would expect from Id, playability, and beauty
in mind.
biowar.txt 3 Kb
biowar.zip 1891 Kb
Operation : BIOWAR
Chris Harbin ( pukem85770@aol.com )
Paul Corfiatis ( pauldoom@microtech.com.au )
John Bishop ( john.bishop@macro4.com )
This is my ( Chris Harbin ) first released doom2 wad
but that doesnt mean that these levels are of poor quality.
I spent alot of time working on these with John Bishop
and Paul Corfiatis.
Biowar is a doom2 megawad in the spirit of ICARUS and
others. It consists of 18 regular levels and 1 secret
level. The levels range from moderate to hard and are
all very well done. Enjoy!
It appears that the UAC has not learned from its
mistakes. You have learned that the UAC president has
allied himself with a high rank demon, and has sold the
souls of all of the UAC workers. In return the demon
codenamed TCHERNOBOG has agreed to supply the UAC
military division with an unlimited amount of live
demonic biological weapons. The UAC has already hit
our main headquarters and skybase. And it appears that
Flynn Taggart has been killed, so its up to you to
infiltrate the UAC's biolabs and destroy the UAC
headquarters. The UAC must not continue its ways, destroy them
find a way to get to TCHERNOBOG and put a bullet in
his heart.
darken.txt 21 Kb
darken.zip 1662 Kb
It has been 3 years since the destruction of the huge demon that
masterminded the invasion of Earth. Your journey back home was almost
as difficult and bloodthirsty as your journey into hell, but you made
it. You had expected to be made a hero; after all, you had saved Earth
and all it's worlds from a fate worse than death. But it was not to be
that way.
Upon your return, you discovered that things had begun to change. The
UAC, deprived of some of it's key personnel, had become more secretive
and shadowy. You could swear that the Mars station's light levels were
lower than you remember them. . . Instead of briefings by the top
brass, troops were given datapads for their missions. Sometimes people
would go missing. . . Some of the other marines decided that they
would leave. Their ship blew up shortly after departure.
Recently, things have gotten worse. All remaining marines have been
confined to quarters for weeks, and contact with Earth has been cut
off for months. Some of your closest friends have started to disappear
Perhaps hell won the fight after all. . .
Then, one night, it is your turn. Your dreams suddenly turn to
nightmares, a Spider Mastermind strafing your body, it's manic
laughter the only thing you can hear ... As the last bullet pierces
your skin, your eyes blink open. Something is wrong. . . it seems even
colder and darker than it did before. . . Suddenly, everything goes
black. Fearing the worst, you reach under your bed for the pistol you
always keep there. Your chaingun and shotgun are in the other room,
but it is too late and too far.
Your sight begins to return to you. But where are you? You are in a
tiny brick room, a silver door the only way out. Tightening your grip
on the pistol, you open it and step through and prepare to discover
the purpose of this ... this Nameless Project.
darken2.txt 23 Kb
darken2.zip 4393 Kb
After a hard nights driving about in the galaxy, your trusted space vessel
"Margie" runs out of fuel and you crash on some ugly planet.
Uhm... thats it I think.
Oh yeah; You have to kill stuff too.
doom2099.txt 4 Kb
doom2099.zip 3092 Kb
The year is 2099. You are half-cyborg. Most humans are in this year, with
all the toxic air, low temperatures, and extremly low air pressure, you
to be either all cyborg or half is almost normal. Still, in some areas, you
even need a Marine Space Suit to enter. You live in one of those areas.
You have ready a great deal of books about the courageous Space Marine in
the Doom Wars. Demons do not plague the earth anymore. People still find a
Imp's liver, or Former Human meat lying about, but none alive...until today.
UAC has stayed open almost 25 years now. The scan planets, do life sign
checks, and discover the unknown. On what used to be Hell, an underground nest
has been sighted. There are evil cyborgs who were outlawed years ago, hiding.
So what? So, they've raised cyborg demons. Only pink bull demons, none else.
But now they want revenge. You are a decendant of the hero in the Doom Wars.
They want to destroy your kind from the universe. Sitting in a UAC Military
Base one day, you hear an explosion. You swipe a laser pistol and run to find
the dirsturbance.
It's the cyborgs from Hell's underground! Multitudes by the thousands are
spraying blood and wires everywhere. You've got to save the UAC base, from
the core down. You run down the halls to find the secret entrance to inside
the UAC base, then get to the Core of the base. When you destroy that, you
must teleport to the Cyborg's main base. The Mutations are gaining on you.
They've used UAC's teleports to teleport ahead of you. You're stuck inside
the UAC base, with only a laser pistol against forces unknown. You wish you
grabbed more. Maybe only a grenade launcher, but something other than a laser
pistol. You set out to kill these monstrosities.
doom32r2.txt 2 Kb
doom32r2.zip 2930 Kb
Title : DOOM 32 (Release II)
Filename : DOOM32.WAD
Authors : Michel Remacle, Jeremy Wagner, Matt Rowell,
Ryan Moore, Shamus Young, Micheal Freeth,
Arturo Cubacub, Micheal Eastwood, MurPhy,
Dr. Bombay, Rich Brude, Mark Hibbert, Sean Jackson,
Marcel Jasper, Micheal Ried, John Dreese, John Bye,
Eric James Roberts, Douglas Ryerson, John C. Boyle,
Paul R. Bailey, Paul Schmitz, Yukio Ide, Travers
Dunne, William Drummond, Rich Johnston, Lou
Coretti, Ryan Hilman, Luiz Claudio Duarte, Adrian
Hill, Derrek McKay, and Erik Plaggenmarsch.
Email Address : See CREATORS.TXT for addresses and WWW urls.
Misc. Author Info : We're DOOMERS!
Description : A set of 32 carefully collected WADfiles for your
entertainment. (What else?)
Additional Credits to : Shamus Young for the music pieces.
inva2_09.txt 5 Kb
inva2_09.zip 3456 Kb
Author: Paul Fleschute
Address: Moe541@aol.com
Home Page: http://members.aol.com/moe541/index.html
Editors Used: Wintex, DoomEd 4.2, DETH 3.92 WinDEU, WAD Author (for some reason,
i cant stick with just one), Paint Shop Pro 4.12,
Simply 3D.
Work: Map 1-11, 13-18 20-24,26-32, the sprites and alot of the
textures.
Started: Way back in January '97
Previous DOOM Work: PSFDooM, Hell, Trek, Hell2, Episode Hell, The Invasion (1.0, 1.7, 1.9)
Previous DOOM 2 work: Megahard, Hell2
Greetings: Simon Z., Paul Maurone,
Nick Baker, Roger Ritenour, Paul De
Bruyne, Paul Zimmerman, Team Paradox, TeamTNT, Billy Daniel,
Ty Halderman, Mark Klem, Rick Lipsey, Jeff Byerley, bla bla bla
yada yada yada
Additional credits: Authors of DoomEd, DETH, WinDEU, Wad Author,
WinTex, BSP, RMB, Paint Shop Pro, simply 3d2.
Jens Hykkelbjerg, author of the Special 12.
Jeff Byerly, Made some of Map17, basically the left side,
I did the right side, and the top area
Adress-hoosierjb@aol.com
homepage-http://members.aol.com/hoosierjb/
Team Paradox, for quite a few textures.
Person in TeamTNT who did the Icarus level "War Temple",
which gave me an excellent idea...
Ty Halderman, made an attempt to figure out what was
wrong with level 2.
id Software, though has made more realistic games,
DOOM forever! After all, this game's cool!
Misc. Info: TeamTNT, Team DTD, Team Paradox member.
Favorite comedy show is Seinfeld
jow.txt 2 Kb
jow.zip 1043 Kb
Title : JOW: Jason Wainman's 30 Levels of Doom II
Filename : JOW.WAD
Author : Jason Wainman
Version : 2.0
E-Mail : jwainman@mail.tds.net
Other files by author : 70SROCK.WAD, PCOLLINS.WAD
Description : These levels, which were the results of four
months of work from October 1995 to January
1996, are some of the hardest ones you'll ever
experience.
However, I did notice a few things that I felt
needed improvement. I made the textures more
realistic to the surroundings of the boards,
eliminated some unwanted items, and installing
walls where open space once was -- this would
sometimes make the levels too easy to play.
Also, on some levels, I changed the passageways
from the original blocky style to curves. As
for keys, I redid the placement of the keys to
make the level playing more realistic to its
level of difficulty.
NOTE: These levels replace the original JOW.WAD,
since this is a major redo of this package.
Additional Credits to : David P. Gray, creator of Nitemare-3D and the
Hugo Trilogy, whose level maps made this 30-
level wad possible. Thanks!
psp.txt 1 Kb
psp.zip 1933 Kb
Title :Project Space
Author :Robert Juhl
Email Address :robert.juhl@bln.siemens.de
Description :The Story:
You are landing on a new planet and you find out
that there is something wrong ...
So let as look.
Additional Credits To:Idsoftware for the great game I ever played.
strain10.txt 11 Kb
strain10.zip 4890 Kb
Title : STRAIN 1.0
Author :
The Alpha Dog Alliance
ada@iname.com
http://www.geocities.com/Area51/Cavern/8528/
(Please send us email if you enjoy STRAIN!)
Description :
STRAIN is THE largest DOOM II Total Conversion.
And it's FREE!
This is the product of our painstaking
effort at a true successor to DOOM II.
We hope you'll agree that it is much better
than 90% of all those $50 shovelware first
person shooters that wish they were DOOM!
STRAIN includes 32 new levels, all new
music, and a complete story which carries
through the levels. It also contains
100+ new textures, and many new
baddies, weapons, graphics, and sound
effects. Yes, that's right: new
baddies and weapons!
Designed for single play with special support
for co-op and deathmatch play. All difficulty
levels supported - from beginner to DOOM god.
twzone.txt 5 Kb
twzone.zip 1342 Kb
Title : The Twilight Zone
Filename : twzone.wad
Author : Paul Corfiatis
Email Address : pauldoom@microtech.com.au
32 all new classic levels for Doom 2. The twilight zone dosen't really have a
story to it. The Twilight Zone was finished in Janurary 1998 where
Level 17 and 18 were Crossing Acheron and Dante's gate. But I did
a new level 17 and 18 myself so Dr Sleep wouldn't get angry.
Hint : If you're getting lost in level's 1,2,3,4,5 and 6, well search the
entire map for that key and switch.
world.txt 2 Kb
world.zip 2211 Kb
Author : Morten Stromsvold (morten_stromsvold@hotmail.com)
Level # : MAP 1 - 32
At last I am done with my first and last MegaWad. After years of building.
But I admit I haven't dedicated my entire life to Doom.....:)
If I had I would probably had launched the wad much earlier in my dooming
career.
By the way I havn't introduced myself. My name is Morten Stromsvold. Also
known as The Big One among friends. (TBO for shortening). Ok...enough of
the chit-chat. Her is some information about The World Of Deth.
The World Of Death is an original Doom 2 MegaWad. There is no new textures,
weapons or new monsters. But there are 32 new levels. Some of them are
actually pretty good, if I may say so. Not that I am braggart.
The World Of Deth is played best on Ultra violent single player mode.There
is also oppertunity for Deathmatch and Coop.
When I started building this MegaWad, it was originally intended for
Ultimate Doom. And I was using DEU. But everything changed when I got DETH.
The quality of the levels increased, and I decided to convert to Doom 2. The fixing took more time time then the
actual building, that was the easy part.